Showing posts with label Frostgrave. Show all posts
Showing posts with label Frostgrave. Show all posts

February 27, 2016

The Warband of Madcap Toddlekin

Right, so here is the motley crew with a second level Madcap Toddlekin. I established a base in the Inn of the Waltzing Werebear and that allowed me to increase the size of my warband by one model.




The aforementioned Master of the Seven Sounds and his Apprentice Kip Nine-Toes...



Captain Bornad the Archer and his dog, Rudy...



My Barbarian, Ulrich, and Thief, Raker...



My Crossbowmen, Dahar and Jenkins...




...and the thugs - Olaf the Stout, Hrothgar, and Knurl (all Reaper minis).




The fourth thug from my original warband named Sven was slain by an arrow to the throat! Dahar must miss the next game, recovering from an arrow wound of his own. We are playing the second round of our campaign tomorrow and I'll be interested to see if any of these guys survive!

I was chatting with my brother a few days ago and mentioned it would be neat if your henchmen could advance. Olaf survived two arrow wounds and managed to leg it off the table with a treasure. I added 'the Stout' to his entry on the character sheet after the game. He pointed out all I need to do is dismiss Olaf the Thug, add a shield to the model and hire Olaf the Man-at-Arms... instant advancement! I will be keeping that in mind as my warband develops. Obviously the game is all about the wizard, but the narrative surrounding the entire group is important to me as well.

I'll let you know how they do!

February 17, 2016

Frostgrave en Français

My Wizard sheet for Frostgrave has proven very popular. At the request of Nicolas at Le Repaire de Gulix, I made a French version. Nicolas was kind enough to provide the translation terms as I did not trust an online tool to provide the correct terms in context!



Sorry, no form-fillable version of this, but if anyone familiar with Adobe Acrobat wants to tackle it, feel free to use these as the background to lay in the forms.

February 15, 2016

First Game of Frostgrave

Last weekend my bother Dennis and I launched our Frostgrave campaign and got in our first game. There are two more players joining soon. Unfortunately neither of us thought to take any photos! It's just as well as the terrain hasn't all been painted and I proxied a few models because all of my warband isn't painted yet - we had a great time and they will all be finished for the next session!

The intrepid warband of Summoner Madcap Toddlekin consisted of his Appretice, Kip, a Barbarian named Ulrich, a Thief known as Raker, a pair of Crossbowmen called Dahar and Jenkin, and four Thugs - Olaf, Sven, Hrothgar, and Knurl. My brother's forces were led by the Elf Thamauturge, Vall Paelias Aeridon. His force consisted of a Captain named Aelyr Pelt, two Rangers, a Tracker, two Archers, and a War Lion (Hound).

Initially I was worried about facing so many bows, but the table had lots of cover and more often than not my forces had the advantage in the dice rolling. By turn three I managed to get two treasures off the board (one with the judicious use of the Leap spell) and the Elves had only just secured one, though they hadn't been able to get it off table. The biggest threat to either of our wizards were themselves between miscasts and expending Health to ensure a critical casting roll was made, however they both managed to survive the game. I successfully summoned a minor demon though it did little more than draw fire. I also managed to use the Telekinesis spell to secure my third treasure.

Not so my Apprentice. Kip was dropped by an arrow from the Elf Tracker - we both rolled natural 20's. We were using the Critical Hit Optional Rule which means the attack hits regardless of the defender's score AND causes double damage. If we were in hand-to-hand, we both would have scored Crits, but there is no Critical Dodge result. Even without the double damage, Kip would have sustained 12 damage so it seemed a moot point.

At one point, I could have captured four treasures, but I got greedy and tried for five. In doing so, the arrows I had been careful to minimize all game finally took their toll, dropping two of my soldiers and my summoned demon in one round. The d20 mechanic can be very swingy like that. Earlier in the game, the Elves had +6 on an attack to my +2 and failed because their die roll came up a '2' to my '12'. My 14 Health Barbarian was laid out by a single arrow while my 10 Health Thug, Olaf, took two arrows and made it off the board with a treasure. In any case, it was time to leg it!

In the end, the game was a literal tie - three treasures each and 250xp for each wizard. I suffered five casualties, including my Apprentice. Sven was slain and Dahar will miss a game recovering from his injuries. Kip suffered the loss of a toe (and 1/2" Move) and from now on she will be know as Kip Nine-Toes. The Elves had a Ranger slain so I guess I came out ahead in the casualty department.

On the other hand, Madcap rose to second level, gained a new spell (Brew Potion), and focused on perfecting the Telekinesis spell (giving him a +1 to cast in future games - that's how much I liked that spell). I also gained a handful of potions and enough gold to replace poor Sven with a crossbow armed Captain named Bornad the Archer and a War Hound called Rudy. Finally Olaf, the Boromir (think Amon Hen) of my warband, was given the moniker 'Olaf the Stout'.

The rules are very simple and after a couple of turns we rarely had to look up anything beyond the spell descriptions, for which we have the handy Spell Cards. Part of me wishes the dice mechanic was something besides a d20. Three d6 would have nearly the same range with a reduction in a bit of the randomness - average die results would mean victory would go to the better fighter or the side that managed to maneuver for tactical advantage. You could still roll badly (speaking from experience as a Warhammer player who has watched handfuls of 1's come up in a single cast).

Anyway, it was a fun game. I think we both left feeling we had gained from the encounter which is good in a campaign system. I am looking forward to my next game and also seeing the wizards and warbands of the other players (a Witch and a Necromancer - the wizards, not the players).

Next time we'll take pics (I'll post pics of the other members of my warband as well in a few days)!

February 13, 2016

Frostgrave, The Wizard Sheet

Something I am always compelled to do when starting a new wargame or RPG is design my own character sheets. Here is the roster sheet for my wizard, Madcap Toddlekin!



The sheets were designed with oldschool RPGs in mind. They are also meant to be printed double-sided and folded in half like a pamphlet to minimize the space they will take up at the table. The Frostgrave logo has been used without permission and these sheets are in no way official.

Here is my brother's Wizard, Vall Paelias Aeridon. I edited the sheet to replace 'Apprentice' with 'Captain' for him, but I plan to use one of the regular 'Soldiers' slots for my Captain after I've conquered many foes and gathered enough loot to afford one.



We are planning our first foray into Felstad this weekend. I'll have a report on the battles and thoughts on the game next week.

Finally, here are blank sheets you can use for your own Frostgrave games if you'd like...



EDIT: At the request of Dalauppror (and several more folks on the Frostgrave Facebook page), I added the blank Captain sheet AND redesigned the main page to fit the Apprentice there. Now you have lots of options! I should have wrestled with the layout another day and I would have arrived at this solution on my own...



Finally, there is a link to a from-fillable PDF here... Enjoy!

January 6, 2016

Madcap Toddlekin and Kip

The Arch-Summoner of Nhiran, Master of the Seven Sounds, Dreadlord of Limbo...


"No, I am NOT a dwarf!" shouted Madcap, hopping up and down, "Why does everyone keep asking me that?" he demanded over his shoulder to his apprentice, Kip, who still stood in the doorway of the tavern. She shrugged, bemused by her master's antics. She'd witnessed the same scene play out a dozen times.

The mercenaries looked uncomfortable.

"Beggin' yer pardon, lord," replied the leader of the sellswords, "Jenkins is a bit slow - taken one too many blows to his helmet." He elbowed the man next to him as he began to protest. "If yer offer still stands, my men and I can git you to Midnight Square. We can be ready to leave at first light."

"You can gather your gear and get ready to leave within the hour if you want your gold," huffed Madcap.

"But, lord, it will be dark by the time we reach Midnight Square and rumors say no one who ventures there under the moon has never been seen again." replied the captain.

"That is why I need soldiers," said the wizard as he turned to leave. "One hour, captain..."


Madcap Toddlekin is my Frostgrave wizard and he is a Summoner. I love all of the new Frostgrave soldiers, but I wanted something different and more.. quirky for my character and chose this Reaper Pathfinder model. I also wanted an apprentice that appeared to very young and again a Reaper miniature fit the bill. Both of these models were already hiding among the ridiculous pile of metal I've accumulated over the years.

The soldiers and henchmen will be drawn from two different collections. From the the official Frostgrave collection I am using a barbarian, a thief, and two plastic crossbowmen. I am also fielding four thugs made from Wargames Foundry Vikings that really look the part in fur and quilted jerkins. I am going to paint several demons for summoning as well, though I haven't decided exactly what to use for those.

More models soon! We should be starting up a campaign in a month or so and I'll detail Madcap's misadventures when we kick off.

December 29, 2015

Frostgrave Board, Part Four

Right! So this is nearing completion. I wanted to add some variation in the color, while still maintaining the overall grey stone. The effect is actually a little more subtle, but the flash seems to have reacted strangely with the oil paint. I'll some properly lit photos once everything is finished.




I used oil paints and thinner to add a bit of grunge to the board. It's basically the same technique military modelers use to weather vehicles. You apply small random dots of oil paint to your model and then use a brush loaded with thinner to create a wash. Then use paper towels to soak up the excess and any bits that might pool up. The random effects give a very realistic finish. This is super easy. You really can't mess this up. If you think there is too much color, just keeping going over it with thinner. You can even work back into areas several hours later.



Here you see a good before and after. The painting is done (minus painting the edges a neutral grey) and the final step will be adding snow. I'm going to add small drifts in corners and on ledges and add scattered snow flock. I don't want to cover the board so this will be done sparingly and in several layers so I can build up the effect gradually. I am also going to scatter some icicles around the walls as well.

It's getting exciting now!

December 27, 2015

Frostgrave Game Board, Part Three

I managed to make quite a bit a progress over the last few days on this project...

The thing that took the longest was getting the roof sections to fit snuggly - there was a lot of math and a little bit of cursing involved...



I also used balsa wood to trim out most of the balustrades and add a little extra detail on the largest walls. Finally I cut out about a jillion (well, it seemed like that anyway) card rectangles to add the illusion of stone bricks.

Then I covered the entire board in a mid-grey (matched GW Dawnstone in a quart from the hardware store) mixed with a small amount of sand to add texture.


Finally I drybrushed and stippled a light grey (matched to GW Administratium) to bring out the texture and details. I'm only going to do one highlight layer because I want a fairly monchrome appearance to the structure which I think helps create a moody, cold landscape.




I plan on painting the edges of the board the same color as the initial coat, but I wanted them smooth so I skipped them when I did the base coat. The next step is adding a bit of weathering with oils and mineral spirits which I may to get to later today. I'm not going to do as much as I might if this were to be a 'normal' city ruin (see above about the monochromatic effect), but I want to add a little variation.

Finally, I decided to go all in on Frostgrave and add snow and ice, but I'll talk more about that when I get there...

December 20, 2015

Frostgrave Game Board, Part Two

I thought I'd share my progress so far. The initial steps were to painstakingly transfer my designs to the foam core that will make up the walls of the structure. The process saw me break out a freaking compass which is a tool I don't think I've used since the 90's!



The basic structure takes shape...



My cat, Napoleon, has come to help...


These stairs took longer than anything else on the board because of the angles. The scale is a little funny for steps, but I compromised realism for game play - each is broad enough to allow models to be placed without worrying they will tumble down.


So far I've got around 14 hours into this, including the sketches and initial design work. The next step is to add the floors and I'll probably be able to finish that stage tomorrow.

December 17, 2015

Frostgrave Game Board, Part One

I am going to build a new board for Frostgrave (which I can also use for Donnybrook and Mordheim). The recommended game size is 36x36", but I am going to make a 40x30" board which is nearly equal in square inches. The reason for this is I can use a single 1/2" piece of foam core as the base.

When starting any kind of project like this, I always start with a sketch. It doesn't have to be perfectly to scale - the main goal is to capture the feel I want for the design. In this case, it is a multi-level street with lots of staircases, while leaving plenty of room for buildings, ruins, etc.


After I have a concept I like, I make a scale model in Google SketchUp (free 3D software). I prefer to render my designs in a sketch style (they have photo texture fills, etc. but they always strike me as very 1980's Atari, and aren't really necessary for what I need).





There will be much more detail, but this helps me get the frame built. Goggle SketchUp has a measuring tape tool that lets me determine exactly how long each wall section needs to be, the height of stair cases, etc. I can even print out perfect side views so I can cut out the outer walls from a single piece of foam core. There will certainly be changes once I start cutting foam core, but without these diagrams it would be much more difficult to make this concept reality.

Assuming this goes well, I will probably build a second board as Mordheim and Donnybrook work better on 48x48" (mine would then be 40x60").

It may be a few weeks before I'm able to show much progress with the holidays looming, but I'll post more pics as I get on!