I managed to make quite a bit a progress over the last few days on this project...
The thing that took the longest was getting the roof sections to fit snuggly - there was a lot of math and a little bit of cursing involved...
I also used balsa wood to trim out most of the balustrades and add a little extra detail on the largest walls. Finally I cut out about a jillion (well, it seemed like that anyway) card rectangles to add the illusion of stone bricks.
Then I covered the entire board in a mid-grey (matched GW Dawnstone in a quart from the hardware store) mixed with a small amount of sand to add texture.
Finally I drybrushed and stippled a light grey (matched to GW Administratium) to bring out the texture and details. I'm only going to do one highlight layer because I want a fairly monchrome appearance to the structure which I think helps create a moody, cold landscape.
I plan on painting the edges of the board the same color as the initial coat, but I wanted them smooth so I skipped them when I did the base coat. The next step is adding a bit of weathering with oils and mineral spirits which I may to get to later today. I'm not going to do as much as I might if this were to be a 'normal' city ruin (see above about the monochromatic effect), but I want to add a little variation.
Finally, I decided to go all in on Frostgrave and add snow and ice, but I'll talk more about that when I get there...
Wow the shading looks superb on that board. Well done.
ReplyDeleteJohn
excellent progress. look forward to seeing more
ReplyDeleteThe board looks amazing
ReplyDeleteLooking good.
ReplyDeleteTony
That is really awesome. I can't wait to see more. It's amazing how not bricking the whole section of wall, makes it look so much better.
DeleteThat looks great!
ReplyDeleteI like very well your board. The Terraces/levels are a great idea.
ReplyDeleteStéphane
Thanks! One of the things I think is important in a good game layout is height. The different levels also add to the tactical challenges of any game.
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