...Plus a few extra Highland banners! As I mentioned a few weeks ago, we are going to present the Battle of Killiecrankie at Historicon 2013 and one of the first things I did was sit down to capture the standards that flew over that battlefield. There are six government regiments - three Scots in Dutch service, two newly mustered Scots, and one English. The initial two sheets of Jacobite Scots has two Royal Scots banners, eight Highland clans (including several who didn't make it to the battle that day), and two flags for Purcell's Irish regiment who fought with the Jacobites.
As usual, these will be available in the LoA Shop soon...
August 21, 2012
August 16, 2012
Here Comes the Cavalry
I am happy to announce that the next wave of flags from Quindia Studios will be available in the LoA shop any day now! As the title of the post suggests these are all horse regiments and again the focus has been on the Boyne/Aughrim campaign (plus the first sheet of Jacobite Scots), but many may be useful beyond that theater. There are 35 regiments in all - most with two flags per regiment. The Lifeguard Regiments of King William III and King James II include four and five flags respectively - one for each troop. I've taken pains to present known standards as accurately as possible. We simply don't have much information on many of the English and Irish units and I've once again resorted to conjecture for some based on convention and my best guess!
The default size of these flags is roughly 25mm square when proudly mounted on a flag staff, but we will try to accommodate those who wish to use these for smaller scales...
The default size of these flags is roughly 25mm square when proudly mounted on a flag staff, but we will try to accommodate those who wish to use these for smaller scales...
August 7, 2012
Historicon 2013
Yeah, I know Historicon 2012 was only a few weeks ago, but with 2013's theme being 'The Scots at War', I knew I had to get my creative partner stateside again. Barry Hilton and I have decided to attend next year's convention to promote Beneath the Lily Banners, our first scenario book (which should be out by next summer), and Warfare Miniatures. We will be presenting the Battle of Killiecrankie!I'm going to build a new 6x8' table for the action and of course I'll be documenting the whole process. The terrain boards will be for sale as well (I have more than enough terrain for my own use), with a buyer taking ownership at the end of the convention. In addition to conducting a detailed terrain building series, I'll be presenting detailed orders of battle, uniform and flag guides for the battle, WIP photos of the model units, and generally write about adapting history to make a good game. I am thinking of setting up a blog dedicated solely to this project (but of course, I'll still have plenty of news here as well).
Anyway, I'm looking forward to the project and making another trip to Historicon!
August 3, 2012
40k Friday
I think the lid is off the secret that the first new books 6th edition codices will be for Chaos, though no one seems to know exactly how they will be divided among the various factions.
Nurgle had always been my favorite of the Chaos powers and Typhus is one of my favorite special characters. Not only is he dead hard, but rumors have him being able to upgrade your Chaos Cultists into zombies in the new book, granting them the FNP special rule and making them Fearless. Something about shambling hordes of undead staggering toward Imperial gunlines really appeals to me...
Nurgle had always been my favorite of the Chaos powers and Typhus is one of my favorite special characters. Not only is he dead hard, but rumors have him being able to upgrade your Chaos Cultists into zombies in the new book, granting them the FNP special rule and making them Fearless. Something about shambling hordes of undead staggering toward Imperial gunlines really appeals to me...
July 27, 2012
A Tale of One Gamer - Part Four
After a fast start (I finished my Vanguard Veterans way back on July 9th) I didn't have as much time to paint as I'd hoped, but I did manage to add two units to my Red Scorpions army...
These units bring me up to 1020 points and (more importantly) the addition of the Scout Squad gives me my second Troops choice - I now have a legal army for the game table. By the end of August, with the gribblies sitting on my desk, I should have at least 1000 points of Tyranids as well and I'll be able to play my first game!
Badab Bloggers
These units bring me up to 1020 points and (more importantly) the addition of the Scout Squad gives me my second Troops choice - I now have a legal army for the game table. By the end of August, with the gribblies sitting on my desk, I should have at least 1000 points of Tyranids as well and I'll be able to play my first game!
Badab Bloggers
July 20, 2012
40k Friday
Ok, I've had a couple of weeks to read through the new 40k book and thought I'd chime in with my thoughts. Don't hold your breath for deep analysis on the effect new rules might have on this or that unit. I'm not a competition gamer and I have no interest in Mathhammer. There are reviews online that give their opinions on these things and pages of forum posts and a quick Google search will turn up dozens of them.
The first thing I was struck with upon receiving my book was 'Woah - this thing is HEAVY!' The tome is over 450 pages of high gloss stock sandwiched between heavy duty covers and weighs over 4 pounds (which is more than my laptop). As you would expect, the book is beautifully illustrated with artwork and crammed full of fantastically painted models. Too much of the art is recycled for my taste, but I suppose the thing would have been the cost of small car if they used all new art. There are multiple fold out pages that have simply amazing Apocalypse level scenes of models and terrain. The rules only take up about 120 pages and include lots of examples, photos, etc. There is a new sidebar found throughout called 'Forging a Narrative' that gives loads of ideas on using the rules to add story elements to your game.
The next two-thirds of the book is fluff on the 40k universe and the armies that inhabit it, lavishly illustrated with 'Eavy Metal models. I kind of wish GW would put out two books - one with the rules and a companion book with the rest. I LOVE the background and history that comes with 40k, but I'd rather not have to muscle around this mammoth book at the game table. I'm sure the box set due out later this year will have the streamlined paperback mini book like last edition and I'll have to grab one from ebay.
The final section of the book is hobby related - painting, advice on campaigns, and scenario ideas. One of these includes the 500-point 'Battleforce Recon' mission for one hour games and a side bar called Suicide Squads for 200-point skirmish games. Every model counts as an Independent Character and you ignore Unit Coherency, Break Tests for 25% casualties, and the like.
So what's new? Here are a few things:
Flyers
The core rules now include rules for aircraft so you can have air to ground assaults (and even air to air dogfights) in addition to the deep strike capabilities many of these vehicles afforded in the past. Again, not deep analysis, but these seem a little over powered at the moment. Flyers moving full out are hard to take down without dedicated Skyfire weapons and for the time being only Imperial Guard have the option to take these. I'm sure as new codices roll out options will increase. The cynical side of me thinks GW wants to sell more models by making flyers something you need in your army to compete. If I want to outfit my current collection of five armies with air support, I'm looking at HUNDREDS of dollars to add one or two models to each force! You can safely ignore flyers if you are not playing in tournaments unless one of your 'friendly' group starts the arms race...
Fortifications
A new slot in the force list (HQ, Elites, Troops, etc) is Fortifications, effectively giving you the chance to add defensive terrain as part of your army (and coincidentally encouraging the sale again of more models). I haven't played any games with fortifications, but it seems like they are easily destroyed by troops armed with Melta Weapons and you might be better served by adding extra troops instead. However, there is a 50-point choice of an Aegis Defense Line (basically barricades) that allows you to place a line of cover that might be a good choice. You can upgrade Fortifications (including the Aegis Defense Line) with Skyfire weapons to help combat those pesky fliers. Of course, GW only offers Imperial buildings at this time. These are easily converted to Chaos or Ork fortifications, but you'll have to break bad with your modeling skills for Eldar, Tyranids, and the like to include them in these armies (or come up with a narrative of why your Aspect Warriors are slumming in Fortress of Redemption).
Hull Points
Vehicles have been changed to include a new mechanic called Hull Points. Glancing Hits no longer result in a roll on a chart (and thus no longer end up with your vehicle as a smoking wreck from a lucky shot). A Glancing Hit simply deducts a Hull Point. Penetrating Hits also deduct a Hull Point and give a roll on a damage chart. If you run out of Hull Points, your vehicle is Wrecked, effectively coming a piece of terrain. Again, not deep analysis, but as most vehicles only have three Hull Points, it seems like concentrated fire will reduce one vehicle to terrain each turn. Vehicles have gotten a boost with the ability to move and fire more weapons than last edition so maybe the added maneuverability and smart play will compensate for what seems to be weaker tanks.
Challenges
Warhammer Fantasy has had this rule for years. You can basically use your big-bad to single out your opponent's big-bad for a one-on-one in close combat. This is suppose to add a new dimension of heroism to the game with epic boss fights, but I think it simply encourages piling on extra junk on your characters. On the plus side, you can sacrifice a sergeant to one of these beasts to keep it from rampaging through your whole unit.
Ok - there's a lot more and a lot of subtle stuff (like random charge distances), but this post is long enough. The bottom line is it's still 40k. The basics are the same and only time will tell (or one of the Mathhammer lot) how the changes effect the balance of the game over the long term. In my inexpert opinion, infantry will be more important in 6th than it was in 5th which seems good for the way I build armies.
Next Friday I'll have an update on my Tale of One Gamer project...
The first thing I was struck with upon receiving my book was 'Woah - this thing is HEAVY!' The tome is over 450 pages of high gloss stock sandwiched between heavy duty covers and weighs over 4 pounds (which is more than my laptop). As you would expect, the book is beautifully illustrated with artwork and crammed full of fantastically painted models. Too much of the art is recycled for my taste, but I suppose the thing would have been the cost of small car if they used all new art. There are multiple fold out pages that have simply amazing Apocalypse level scenes of models and terrain. The rules only take up about 120 pages and include lots of examples, photos, etc. There is a new sidebar found throughout called 'Forging a Narrative' that gives loads of ideas on using the rules to add story elements to your game.
The next two-thirds of the book is fluff on the 40k universe and the armies that inhabit it, lavishly illustrated with 'Eavy Metal models. I kind of wish GW would put out two books - one with the rules and a companion book with the rest. I LOVE the background and history that comes with 40k, but I'd rather not have to muscle around this mammoth book at the game table. I'm sure the box set due out later this year will have the streamlined paperback mini book like last edition and I'll have to grab one from ebay.
The final section of the book is hobby related - painting, advice on campaigns, and scenario ideas. One of these includes the 500-point 'Battleforce Recon' mission for one hour games and a side bar called Suicide Squads for 200-point skirmish games. Every model counts as an Independent Character and you ignore Unit Coherency, Break Tests for 25% casualties, and the like.
So what's new? Here are a few things:
Flyers
The core rules now include rules for aircraft so you can have air to ground assaults (and even air to air dogfights) in addition to the deep strike capabilities many of these vehicles afforded in the past. Again, not deep analysis, but these seem a little over powered at the moment. Flyers moving full out are hard to take down without dedicated Skyfire weapons and for the time being only Imperial Guard have the option to take these. I'm sure as new codices roll out options will increase. The cynical side of me thinks GW wants to sell more models by making flyers something you need in your army to compete. If I want to outfit my current collection of five armies with air support, I'm looking at HUNDREDS of dollars to add one or two models to each force! You can safely ignore flyers if you are not playing in tournaments unless one of your 'friendly' group starts the arms race...
Fortifications
A new slot in the force list (HQ, Elites, Troops, etc) is Fortifications, effectively giving you the chance to add defensive terrain as part of your army (and coincidentally encouraging the sale again of more models). I haven't played any games with fortifications, but it seems like they are easily destroyed by troops armed with Melta Weapons and you might be better served by adding extra troops instead. However, there is a 50-point choice of an Aegis Defense Line (basically barricades) that allows you to place a line of cover that might be a good choice. You can upgrade Fortifications (including the Aegis Defense Line) with Skyfire weapons to help combat those pesky fliers. Of course, GW only offers Imperial buildings at this time. These are easily converted to Chaos or Ork fortifications, but you'll have to break bad with your modeling skills for Eldar, Tyranids, and the like to include them in these armies (or come up with a narrative of why your Aspect Warriors are slumming in Fortress of Redemption).
Hull Points
Vehicles have been changed to include a new mechanic called Hull Points. Glancing Hits no longer result in a roll on a chart (and thus no longer end up with your vehicle as a smoking wreck from a lucky shot). A Glancing Hit simply deducts a Hull Point. Penetrating Hits also deduct a Hull Point and give a roll on a damage chart. If you run out of Hull Points, your vehicle is Wrecked, effectively coming a piece of terrain. Again, not deep analysis, but as most vehicles only have three Hull Points, it seems like concentrated fire will reduce one vehicle to terrain each turn. Vehicles have gotten a boost with the ability to move and fire more weapons than last edition so maybe the added maneuverability and smart play will compensate for what seems to be weaker tanks.
Challenges
Warhammer Fantasy has had this rule for years. You can basically use your big-bad to single out your opponent's big-bad for a one-on-one in close combat. This is suppose to add a new dimension of heroism to the game with epic boss fights, but I think it simply encourages piling on extra junk on your characters. On the plus side, you can sacrifice a sergeant to one of these beasts to keep it from rampaging through your whole unit.
Ok - there's a lot more and a lot of subtle stuff (like random charge distances), but this post is long enough. The bottom line is it's still 40k. The basics are the same and only time will tell (or one of the Mathhammer lot) how the changes effect the balance of the game over the long term. In my inexpert opinion, infantry will be more important in 6th than it was in 5th which seems good for the way I build armies.
Next Friday I'll have an update on my Tale of One Gamer project...
July 19, 2012
Warfare Miniatures Horse
Barry is ready to start accepting pre-orders for the first wave of Warfare Miniatures horse! As he is currently exploring Asia and the Middle East, proper pages in the Shop will not be available yet, but you can send him an e-mail to ensure you are among the first to receive these new models.
Those who are interested in pre-ordering and complete an email request before July 31st to wordtwister@hotmail.co.uk stating quantities of each code you want to pre-order will get priority shipping and will receive the new William of Orange and Patrick Sarsfield models as part of you order FREE!
No need to pay at this point just put the request in for order quantity. A paypal payment at some point before the 31st July. Shipping should be by the second week in August at the latest but hopefully before that. If you want to have a look at the cavalry you can see more examples in the LoA Gallery.
FIRST HORSE CODE RELEASES
Pack price per cavalry code of 3 riders is: £8.50
Those who are interested in pre-ordering and complete an email request before July 31st to wordtwister@hotmail.co.uk stating quantities of each code you want to pre-order will get priority shipping and will receive the new William of Orange and Patrick Sarsfield models as part of you order FREE!
No need to pay at this point just put the request in for order quantity. A paypal payment at some point before the 31st July. Shipping should be by the second week in August at the latest but hopefully before that. If you want to have a look at the cavalry you can see more examples in the LoA Gallery.
FIRST HORSE CODE RELEASES
- WLOAH1: 3 Troopers with blanket roll / pistol and sword arm options/Standing Horse
- WLOAH 2: 3 Troopers with blanket roll/ pistol and sword arm options/Cantering Horse
- WLOAH 3: Command/Standing Horse
- WLOAH 4: Command/Cantering Horse
- WLOAH 5: 3 Enthusiastic troopers on galloping Horses (one pictured above)
Pack price per cavalry code of 3 riders is: £8.50
July 13, 2012
40k Friday
Progress on my 'A Tale of One Gamer' project so far for July...
Red Scorpions Vanguard Veterans
Still going through the new 40k rule book - I'll have some general impressions by next weekend, maybe for my 40k Friday post.
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