Showing posts with label Empire. Show all posts
Showing posts with label Empire. Show all posts

February 6, 2011

Empire General on Griffon

One of the things I normally avoided back when I played Warhammer on a regular basis was big monsters. Tying up so many points in something destined to draw fire from every piece of artillery or destructive spell on the board seemed a risky tactic. This time around I wanted to include a character on one of these awe inspiring beasts, possibly if only to keep such things away from my rank and file troops for a few turns.

The only real option for the Empire seems to be a griffon unless you want to field Karl Franz on a dragon. While there are several metal versions available, I really wanted to use the new plastic model designed for the High Elf army in the Island of Blood box. A brief search on e-bay netted me the bits without the need to buy the whole set. The package arrived last week and I set out for what I thought would be a simple rider swap...


Ok, maybe not so simple. As a kit designed for beginners, Games Workshop designed the bits to go together with a minimum amount of fuss which means a minimum amount of pieces and limited options for someone looking for a quick conversion. Most of the rider is molded as part of the mount. Fortunately I am not afriad of taking clippers to a model and in short order, I had my griffon ready for my character.


There is a small area on the monster's side where the former rider's leg was, but most of this will be covered by the new rider. My new rider is based on the plastic Empire General kit, however, remember the bit about this not being as easy as I anticipated? All of the Empire cavalry models I own have relatively straight legs, but the way the rider of the griffon sat his mount requires bent legs. To get my Empire general to fit properly, I needed go at it with the clippers again. It was tricky to remove the calves and leave the decorative armor on the knees intact, but by carefully cutting behind the knee first I was able to keep the armor intact.


After a test fit with the torso, I discovered I need to twist the torso slightly to the left to make sure my rider's arm meets up with the only element I left of the original rider: the fist on the reins. I used a modeling saw to separate the hips from the upper torso.


After reassembling all of the dismembered bits of the rider, all I needed was a small amount of greenstuff to fill in the gaps for the thighs and the wrist. I used small extra bits of equipment to cover the remaining rough areas on the griffon. The head came from the Empire Knights command sprue - I wanted the rider to look as though he were bellowing a challenge rather than stoically riding into battle like the heads from the general kit.


The final decision was which weapon to arm my character and I decided on a greatsword. If I decided not to kit out the model with a magic weapon, the greatsword will give the general a formidable Strength 6 - even though he has to strike last, the griffon gets four attacks plus the Great Stomp attack that will go off on initiative. If I decide to arm the man with an enchanted weapon, swords are by far the most numerous on the Empire list and will give me the most options.

In any case, here is the finished model...


I am looking forward to painting this mini - with everything else going on, it may take a few weeks, but I'll find time to fit this in.

February 4, 2011

Warhammer Watchtower

These kits have been available for a while now, but as I have been mainly immersed in the historical side of the hobby for the last few years, I didn't bother with them. With my return to Warhammer, I decided it was ok to have a bit of gothic, skull encrusted scenery so I dropped the cash for one of fortified manor kits, which includes the sprues to build all of fantasy buildings GW currently offers plus loads of fences in one box. I love building plastic models, so as soon as I got home, I eagerly dug into the box. Sorting through the pile of sprues, I selected the three that go to the watchtower kit and sat down to have a go...

Assembly is pretty straight forward - I didn't even bother with the instruction booklet. There are all kinds of ways model conversions, especially if you choose parts freely from both kits and are not afraid of talking a hobby saw to them, but I decided to build the watchtower as it was designed for my first go. Games Workshop's kits are a joy to build as they normally fit precisely as they are intended, with minimum need for trimming or gap filling. Many pieces are designed to camouflage the joins as well. The main part of the tower comes in two sub-assemblies and I used the ancient method of employing rubber bands to ensure a tight fit.


Once the stages were dry I glued them together and assembled the stairs.


The corners on these kits are beveled to ease construction and aid in getting a square fit, but it's best to check and I used the grid on my cutting board to make sure (did this with the main pieces too - just didn't think to photograph the process).


There are piles of extras to customize your tower. I chose the tiny shack for the top and the crazy chimney. An extra window or two and a lantern by the front door complete the tower. There are tons of options, but I decided to keep things fairly tame.


Not a lot of historical uses for this kit with all the spikes and skulls - maybe in some pulp style scenarios or Teutonic Transylvanian setting - but it will work perfectly with my Warhammer Empire army! Not sure when I'll get the chance to paint this, but it was fun to build.

January 14, 2011

Men of Ostland

I am assembling the troops mentioned in my previous post when I get spare time. Last year, I built a warband for Mordheim and painted the models in the colors of Ostland and I've decided to use the same color scheme for the core of my army. I will probably include units from other provinces as the army grows, but the strong black and white color scheme really appeals to me.



These models will probably make it into the army as a 10-model unit of Free Company at some point. My initial plan is to build a 1250pt force so I can get in some games as soon as possible. The core of my army will be infantry. They will be led by Captain Marko Steelknife and a restrained version of Hans Morgrimmar - kinda like Gandalf in The Hobbit. Hans will grow into The Return of the King version as I add more points! Any remaining points will be put into artillery and cavalry.

Right now I have the following list, subject to change:

Empire Captain - Armor of Metoric Iron, Lance, Warhorse, and Barding (118pts)
Empire Battle Wizard - Level 2, Scroll of Arcane Shielding (100pts)
30 Halberdiers - full command, detachments of 15 Swordsmen and 10 Handgunners (340pts)
20 Handgunners - full command (180pts)
15 Great Swords - full command (180pts)
6 Empire Knights - Musician and Great Weapons (146pts)
Cannon (100pts)
Helstorm Rocket Battery (115pts)

Ok, that's 1254pts, but my normal opponents won't mind. If it would actually be an issue, I can drop a Handgunner from the detachment and add a 5pt magic item to make it 1249pts. Now before anyone rushes off to copy my list, I am a TERRIBLE Warhammer general. I mentioned before, my army is based on units I found rummaging around in my closet rather than what may or may not be the best combination.

For instance, putting full command with the Handgunners unit may be a waste of points because they are unlikely to see much melee and the points may be more useful on magic items, etc. I just think it LOOKS cool to have banners and this unit will be guarding my warmachines which are tough to take out with shooting in 8th edition so they may see some hand to hand combat after all. I think lances are the better option for small cavalry units since they are pretty much one-shot weapons, but I converted a unit of Knights by combining them with a box of Great Swords and again the results LOOK cool. I will just have to trust to their armor saves (and choose my targets carefully) to ensure their 'Strikes Last' penalty for great weapons doesn't see them destroyed before they can employ their +2 strength beyond the first round of combat.

I may not win many games, my army will look great in the deployment zone!

Expanding to 2000pts would include another large block of infantry, a Battle Standard Bearer, an Engineer, boosting the Great Swords to 20, a second Cannon, and another small support unit of some sort like Huntsmen or Pistoliers.

January 8, 2011

A Gathering Storm

Hans Morgrimmar has come to Ostland... the enemies of the men are gathering in the shadows of the realm and the wizard seeks to rally an army to stem the tide. He was turned away from the court of the Elector, but has found an ally in Captain Marko Steelknife who controls one of the outlying garrisons. The small force he leads cannot win the day, but it may hold until greater powers may be stirred to action.

After many years away from Warhammer Fantasy, I have been lured back by the changes in the eighth edition rules. I have always found Games Workshop's miniatures to be stunning and and my brother's deep interest in the game has prompted me to collect a new army to participate in a small campaign this summer. With all of my other projects, it may be necessary to bulk out my force with models from my old collection, but we'll see how it goes.

So how do I go about building an all conquering Warhammer army? Do I study the army lists to find the ultimate combination of troops and characters? No. I dug through my closet and pulled out a stack of plastic box sets I had left over from a few years back - after all a general goes to war with the army he has, right?  So here's what I had:

1 General box
1 Battle Wizard box
3 State Troops boxes
3 State Handgunners boxes
1 Archers box
1 Knightly Orders boxes
1 Great Cannon
1 Pistoliers box

Yeah, I had that many unused boxes (in some cases unopened - the boxes still had the shrink wrap on them). I also have a few spare sprues of Archers and Great Swords left over from a Mordheim project. So that's the core of my army! A mounted Captain, two Battle Wizards, 30 Halberdiers, 30 Handgunners, 10 Archers, 8 Knights, 5 Pistoliers, and a Great Cannon. I'm going to have a look through my old collection and see which models may fit in with the new ones.

By the way, that's the Grey Wizard Hans Morgrimmar. He's a conversion using the Empire Battle Wizards box. The hood is made of green stuff and the staff is an off cut from a Forest Goblin Spider Rider. He is officially the first model of my new army, painted this afternoon. Posts on this army will be made as units are finished, but I have a lot on my plate so stay tuned!