My first Antares models arrived in the post yesterday and I've been kicking around a few ideas for painting them...
Number One is the 'official' studio version, as is number six with a different weapon and armour color. Two and five keep the same skin color, but change the rocky bits to a red or orange - both would be more toward earth tones than the bright colors they appear here. Version five looks like a member of the Fantastic Four. Three and four shift the rocky texture to a more neutral grey and add color to the skin tone - again these are brighter than they would be on the models.
While this was a useful exercise, I will probably just have to sit down and paint a few before I decide!
Clarence,
ReplyDeletePersonally I choose to paint my figures in fairly bright colors (often a red/gold combination) for a simple reason.
I have noticed over the years (with many different game systems) that while I am always aware of all of my opponent's troops, I would far too often overlook some of my own units . . . so I paint them bright colors so that I will have a better chance of not forgetting to act with them . . .
. . . sadly it is still an imperfect system and I still do sometimes forget . . . but it is better than before.
So if you have ever been troubled by forgetting to act with units, you might want to "choose wisely" in terms of paint schemes.
-- Jeff
I've done that too! Fortunately that will be difficult to do in Beyond the Gates of Antares. The game uses Order Dice drawn at random from a bag - different colors for each side, one die per unit. When one of your dice are drawn, you place it next to a unit when you activate it. The turn isn't over until all of the dice have been allocated. I still might need to hunt for that last unit, but at least I'll know it's still on the table!
DeleteI always find this stuff fascinating. As someone who is colourifically challenged so to speak I find it very helpful. Having said I suck at colour choice, how about the skin tone of Number 4 with the blue from Number 5?
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