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June 27, 2022

Cult Units for Turnip 28

While I've already mentioned The Slug's Lament (last post), I've done a couple of other units to allow myself some flexibility of my forces. The fickle folk of Cist can change Cults between games so it seemed like a good excuse to convert a couple of unique units.


The Lopers of Maudlin Marsh. Stilt walkers of the Maudlin Marsh. Pitiful drunks, they stride into battle tottering this way and that. 

These guys can ignore Dangerous Terrain, which makes them valuable in the fetid swamps of Cist. Other units may include Stilt Spotters which give them a range bonus of 6", making them extremely useful for black powder armies.


Knights of Shellwood. Shields, banners, and shattered lances litter the shells of the ancient knights. They ooze over the battlefield, unstoppable in their advance, an army dedicated to their snails’ pace. The followers of the Knights of Shellwood bring with them their favourite snails to stave off nostalgia. In return for the holiday, these treasured molluscs provide excellent cover for their loving guardians.

Really just picked this unit because I wanted to make the conversion. Your army is extremely slow if following the Cult of the Knights of Shellwood, but units count as being in Defensible Terrain if they haven't moved.

I've got one more model setting on my desk awaiting glue and greenstuff, so I'll have another post soon. I also have the table set up for my first (solo) game and I'll have a battle report when I get through it.

Mr. Biggles bids you good day!